Sunday, November 29, 2015

Splash Screen and Logo

As we are plugging away to get a workable prototype by December 3, I went ahead and made an official text logo and splash screen for Desert Defenders.  Adding in a bit of UI and menus at this point seems to be the most logical step for production.  Getting the menus and UI in will help make Desert Defenders feel more like an interactive game than just an interactive screen.


The title is comprised of several different font bases. I chose fonts that looked calligraphic and slightly distressed with swooping and sharp strokes.  Once the text was rasterized, I added my own personal touches to the characters so as to differentiate them from the original bases.  For example, the "f" in "Defenders" was reshaped into a Scimitar sword to help reiterate the desert theme.  The background logo is the same one that is being used throughout the game as the emblem of Sakaduuba Village, Haroun and Rana's hometown.



I had quite a bit of fun making the splash screen, seeing as it is always one of my favorite parts about developing a game.  It is also quite an important piece in getting players hyped and excited for the game.  To make the logo stand out from the rest of the background, I encapsulated it in a pyramid, which also serves as foreshadowing to the final level and boss fight.  The two protagonists, Haroun and Rana, are also clearly depicted with their respective abilities and weapons in a way that shows the player right off the bat that the characters have different specialties.

-Jillian

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