Thursday, December 24, 2015

Semester Wrap Up

We are half way through production of Desert Defenders, and I believe that we are in an excellent position.  Despite the hiccups and technical difficulties we had throughout production, we finished strong.  Looking forward, we intend to work diligently over the winter break to fix up some Haroun's animations, revamp Rana's attacks, and begin scripting additional enemies.

Based on the feedback from our playtests, we concluded that our levels were a bit too short and lacked dynamic gameplay elements.  In order to correct this issue, we plan to add on to the levels that we already have--in essence, doubling them.  To fix lack of dynamic gameplay, we will play around with placing more traps and crates with which the player can interact.  The additional enemies, the Cobra and Coyote, will also change up the gameplay.  Each enemy will have a specific movement and attack pattern that the player must figure out in order to defeat or avoid.

As we keep moving along with the production of Desert Defenders, we hope to continue playtesting and fine tuning the game according to our feedback.  With the right amount of drive and proper scheduling, we will have a great product to show by the end of next semester.

- Jillian

Thursday, December 3, 2015

Audio Updates

I have finished doing sounds for Haroun. The sound effects that I finished is the jumping grunt, death sound, and getting hurt sound.