Based on the feedback from our playtests, we concluded that our levels were a bit too short and lacked dynamic gameplay elements. In order to correct this issue, we plan to add on to the levels that we already have--in essence, doubling them. To fix lack of dynamic gameplay, we will play around with placing more traps and crates with which the player can interact. The additional enemies, the Cobra and Coyote, will also change up the gameplay. Each enemy will have a specific movement and attack pattern that the player must figure out in order to defeat or avoid.
As we keep moving along with the production of Desert Defenders, we hope to continue playtesting and fine tuning the game according to our feedback. With the right amount of drive and proper scheduling, we will have a great product to show by the end of next semester.
- Jillian
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