Here is an overview of the changes we made:
- Haroun
- Fixed attack animations to reflect a larger hit-box
- Fixed attack animations to blend more smoothly with jumping and running
- Rana
- Reworked all animations to reflect new character design (no sword)
- Added offensive Fire-Block which destroys enemies on contact
- Changed melee attack from Sword Swing to Fire-Slash
- Increased the height of her jump
- Slowed run speed
- Enemies
- Removed the Cobra as an enemy
- Changed the Coyote to the Jackal
- Levels
- Made level map extensions for all existing levels to almost triple their length
- Have plans to add a tutorial level which will be optional at the onset of a new game
- Controls
- Changed jump from (W) to (Spacebar)
- Block is now (Shift (hold))
- Navigate Store will be (Mouse)
- Select Store Item will be (Mouse 1)
- Use item in-game will be (1,2,3) depending on item placement in HUD
- Mechanics
- All Fire-based attacks can destroy explosive crates
- Plans to add inventory system to the HUD which can hold up to 3 power-ups
- Speed +
- Invincibility
- Unlimited Energy
- Extra Life
- Auto-Life
- Plans to add coins to levels to encourage exploration and game play as both characters
- Coins will be redeemable for power-ups at the beginning of each level
Cheers,
--Jillian
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