- I've created and uploaded two different sound effects for the witch spell in order to compare which we like best.
- I've managed to complete the music for the introduction cut scene.
Wednesday, March 30, 2016
SFX & Music Update
Jackal SFX
I've uploaded the sound effects for our jackal enemy using free sounds. I've tweak them by lowering the tone to make it sound more intimidating.
SFX Update
- I've uploaded two sound effects the one for the one up and the health grab. I created these sound effects in fl studio using different plugins such as nexus. I've used some of the effects inside of fl studio to tweak the sounds so they sound original.
Tuesday, March 29, 2016
Cutscene 2
Still plugging away at these cutscenes. Here is the one that will play in between levels 1 & 2.
-Jillian
Friday, March 25, 2016
Loading & Game Over Screen Updates
I made a loading screen for in between cutscenes and levels as well as updated the art for the game over screen. Both of these changes are currently implemented into the game.
--Jillian
Loading Screen
Game Over Screen (OLD)
Game Over Screen (NEW)
Wednesday, March 23, 2016
Intro Cutscene: Mae'o's Backstory
Drawing and writing this cutscene took much longer than anticipated and set me rather far behind schedule. Although I have been keeping up with the animation and level extension portions, the rest of the cutscenes are pushed back. With only a month left of production, it will be a major push to complete the remaining cutscenes, but it is certainly doable.
--Jillian
Sand Witch Animations: Part I
Here is what the Evil Sand Witch Mae'o will look like in-game. Her abilities will include:
- Levitation
- Summoning Mirages
- Shooting projectiles
- Teleportation
- Creating Mirage clones of herself
Floating/ Idle Animation
Shoot Animation
--Jillian
Tuesday, March 15, 2016
Milestones & Playtesting Sessions
We have reached the half-way point of the semester and are moving into the final stretch of production. Here is what we have accomplished so far:
- Level 1 Extensions (implemented)
- Level 2 Extensions (implemented)
- Level 3 Extensions (implemented)
- Jackals (implemented)
- New HUD
- Power-up assets
- Intro Cutscene
- Sound Effects
- Coins
- Level-up
- Power-ups
- Added X-box controller support
We have also conducted several playtests and received overall positive feedback. The playtests also alerted us to some problems that we intend to remedy such as:
- more Checkpoints
- more Story elements (cutscenes)
- changes to the control scheme
--Jillian
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