Wednesday, February 17, 2016
Audio Update
This is a screenshot of the music for the introduction cut scène that I'm working on. I've also manage to finish the sound effects for the level up sound.
Tuesday, February 16, 2016
Commenting Code
After assembling the extensions for level one yesterday, I began cleaning up the code and adding more comments. Yesterday I went through the 400+ lines of the Player Controller script and commented all of them. In the coming weeks I'll be commenting the other scripts including the game manager and HUD scripts just as thoroughly. By the end of the semester all of the code will be cleaned up and commented similar to this example.
-Brandon
-Brandon
Friday, February 5, 2016
Changes to the Prototype
Over the course of the Winter break, we have implemented some changes to the design of Desert Defenders. Most of these changes were based off of feedback from playtesters, as well as bugs that the production team found.
Here is an overview of the changes we made:
Cheers,
--Jillian
Here is an overview of the changes we made:
- Haroun
- Fixed attack animations to reflect a larger hit-box
- Fixed attack animations to blend more smoothly with jumping and running
- Rana
- Reworked all animations to reflect new character design (no sword)
- Added offensive Fire-Block which destroys enemies on contact
- Changed melee attack from Sword Swing to Fire-Slash
- Increased the height of her jump
- Slowed run speed
- Enemies
- Removed the Cobra as an enemy
- Changed the Coyote to the Jackal
- Levels
- Made level map extensions for all existing levels to almost triple their length
- Have plans to add a tutorial level which will be optional at the onset of a new game
- Controls
- Changed jump from (W) to (Spacebar)
- Block is now (Shift (hold))
- Navigate Store will be (Mouse)
- Select Store Item will be (Mouse 1)
- Use item in-game will be (1,2,3) depending on item placement in HUD
- Mechanics
- All Fire-based attacks can destroy explosive crates
- Plans to add inventory system to the HUD which can hold up to 3 power-ups
- Speed +
- Invincibility
- Unlimited Energy
- Extra Life
- Auto-Life
- Plans to add coins to levels to encourage exploration and game play as both characters
- Coins will be redeemable for power-ups at the beginning of each level
Cheers,
--Jillian
Subscribe to:
Posts (Atom)
