Friday, March 25, 2016

Loading & Game Over Screen Updates

I made a loading screen for in between cutscenes and levels as well as updated the art for the game over screen.  Both of these changes are currently implemented into the game.
--Jillian


Loading Screen


Game Over Screen (OLD)



Game Over Screen (NEW)


Wednesday, March 23, 2016

Intro Cutscene: Mae'o's Backstory

Drawing and writing this cutscene took much longer than anticipated and set me rather far behind schedule.  Although I have been keeping up with the animation and level extension portions, the rest of the cutscenes are pushed back.  With only a month left of production, it will be a major push to complete the remaining cutscenes, but it is certainly doable. 
--Jillian














Sand Witch Animations: Part I

Here is what the Evil Sand Witch Mae'o will look like in-game.  Her abilities will include:
  • Levitation
  • Summoning Mirages
  • Shooting projectiles
  • Teleportation
  • Creating Mirage clones of herself



Floating/ Idle Animation



Shoot Animation

--Jillian

Tuesday, March 15, 2016

Milestones & Playtesting Sessions

We have reached the half-way point of the semester and are moving into the final stretch of production.  Here is what we have accomplished so far:

  • Level 1 Extensions (implemented)
  • Level 2 Extensions (implemented)
  • Level 3 Extensions (implemented)
  • Jackals (implemented)
  • New HUD 
  • Power-up assets
  • Intro Cutscene
  • Sound Effects
    • Coins
    • Level-up
    • Power-ups
  • Added X-box controller support

We have also conducted several playtests and received overall positive feedback.  The playtests also alerted us to some problems that we intend to remedy such as:

  • more Checkpoints
  • more Story elements (cutscenes)
  • changes to the control scheme
--Jillian

Saturday, February 27, 2016

SFX Update

I have completed sfx for coins and power ups. I used FL Studio to create the sounds using the piano with added effects to it.

Wednesday, February 17, 2016

Enemy Health HUD

I wrote another health HUD script that will be used for the Sand Witch. I imported the jackal image into the game for testing and applied the script into the game manager and the image. Following the same method I used for the player health HUD from last semester helped me to write this script.







Jackal Animation

Here is the running animation for the Jackal enemy



The Jackals are stronger enemies than the Ravens, needing multiple hits to take down.  They patrol back and forth between two colliders until the player gets close, then they focus on attacking the player.

-Jillian