Tuesday, March 29, 2016

Cutscene 2

Still plugging away at these cutscenes.  Here is the one that will play in between levels 1 & 2.
-Jillian






Friday, March 25, 2016

Loading & Game Over Screen Updates

I made a loading screen for in between cutscenes and levels as well as updated the art for the game over screen.  Both of these changes are currently implemented into the game.
--Jillian


Loading Screen


Game Over Screen (OLD)



Game Over Screen (NEW)


Wednesday, March 23, 2016

Intro Cutscene: Mae'o's Backstory

Drawing and writing this cutscene took much longer than anticipated and set me rather far behind schedule.  Although I have been keeping up with the animation and level extension portions, the rest of the cutscenes are pushed back.  With only a month left of production, it will be a major push to complete the remaining cutscenes, but it is certainly doable. 
--Jillian














Sand Witch Animations: Part I

Here is what the Evil Sand Witch Mae'o will look like in-game.  Her abilities will include:
  • Levitation
  • Summoning Mirages
  • Shooting projectiles
  • Teleportation
  • Creating Mirage clones of herself



Floating/ Idle Animation



Shoot Animation

--Jillian

Tuesday, March 15, 2016

Milestones & Playtesting Sessions

We have reached the half-way point of the semester and are moving into the final stretch of production.  Here is what we have accomplished so far:

  • Level 1 Extensions (implemented)
  • Level 2 Extensions (implemented)
  • Level 3 Extensions (implemented)
  • Jackals (implemented)
  • New HUD 
  • Power-up assets
  • Intro Cutscene
  • Sound Effects
    • Coins
    • Level-up
    • Power-ups
  • Added X-box controller support

We have also conducted several playtests and received overall positive feedback.  The playtests also alerted us to some problems that we intend to remedy such as:

  • more Checkpoints
  • more Story elements (cutscenes)
  • changes to the control scheme
--Jillian

Saturday, February 27, 2016

SFX Update

I have completed sfx for coins and power ups. I used FL Studio to create the sounds using the piano with added effects to it.

Wednesday, February 17, 2016

Enemy Health HUD

I wrote another health HUD script that will be used for the Sand Witch. I imported the jackal image into the game for testing and applied the script into the game manager and the image. Following the same method I used for the player health HUD from last semester helped me to write this script.