Thursday, October 29, 2015
Tuesday, October 27, 2015
Music & Audio
- I have uploaded the audio for Haroun and some of the level sounds for enemies, etc. Many of the audio sources come from YouTube.com and SoundBible.com. I personally work on the sounds for Haroun at my house.
- I have uploaded music for the first, second stage, and the level completion. I composed the music myself within a program called Fruity Loops Studio. The music has an Middle Eastern Arabic/Heavy Metal feel to it. I was introduce to a band called "Myrath", in which the inspiration for the music came from.
Monday, October 26, 2015
Checkpoint
This flag indicates a checkpoint in the game. The player will spawn back to the checkpoint after losing a life only if the checkpoint has been reached. The symbol represents Haroun and Rana's village.
Monday, October 19, 2015
Asset Updates
Here is a look at our new crate designs that will be in game. I took away the obvious trap crate, added a more stylized fire logo to the explosive crate, as well as created a withered crate that has more realistic breakage.
This is the first enemy that the player will encounter in the game, the Desert Raven. Because these enemies are "Mirages," they will all have a theme of Death about them--almost like ghosts. The Raven, for example, looks and acts like a normal raven, except that it has a skull for a head. I have never made a flying bird animation before, so this was definitely an interesting experience. After a few hours of watching videos of birds in slow motion, this is the result.
Here is the Fireball projectile that we will be using for Rana's Power attack (when we turn it on its side). I designed it in a way to make it double as a regular fire effect as well. By reusing assets like this, it will cut down on production time.
Cheers,
Jillian Walker
Thursday, October 8, 2015
Audio Progress
- Voices
- I am currently working on two different voice types with a weak attack, strong attack, and death.
- Music
- I have prototypes for 4 levels, main menu, boss, and game over music.
Wednesday, October 7, 2015
Crates
This crate is completely indestructible, but it can be used for jumping from one place to another.
This crate can easily break with one attack and coins will be appear.
The explosive crate will immediately blow up if anything were to make contact with it. Do Not Touch This Crate!
Don't go near this crate because its a trap. Anytime, a player is close to this crate, an enemy will come out of that crate and attack.
Level Prototypes
I hand drawn these levels just to get an idea on what they might look like in the game. Two of them are based on the second level, while the rest are based on the third and fourth levels of the game. They've received good reviews after the team looked at them during our group meeting. I looked at some examples of level design that were provided to me and recalled some situations I experienced when playing platformer games. The boss level will be on hold until the second half for this project.
Subscribe to:
Posts (Atom)