Monday, October 19, 2015

Asset Updates

Here is a look at our new crate designs that will be in game.  I took away the obvious trap crate, added a more stylized fire logo to the explosive crate, as well as created a withered crate that has more realistic breakage.



This is the first enemy that the player will encounter in the game, the Desert Raven.  Because these enemies are "Mirages," they will all have a theme of Death about them--almost like ghosts.  The Raven, for example, looks and acts like a normal raven, except that it has a skull for a head. I have never made a flying bird animation before, so this was definitely an interesting experience.  After a few hours of watching videos of birds in slow motion, this is the result.
Here is the Fireball projectile that we will be using for Rana's Power attack (when we turn it on its side).  I designed it in a way to make it double as a regular fire effect as well.  By reusing assets like this, it will cut down on production time.



Cheers,

Jillian Walker



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